GameCube sequel to the unique 2.5D role-playing game for N64. Known as Paper Mario RPG in Japan (the original was called Mario Story), Paper Mario 2 combines turn-based battles with action elements. You select commands from a command ring atop your characters' heads, such as jumping or swinging a hammer, then have to time yourself just right to defend or pull off maximum damage. Throughout their adventure, Mario and friends find help in a few items and places. You can heal your party at an inn and purchase items at a shop, collect coins by defeating enemies, and buy new special abilities in a badge shop. Paper Mario: The Thousand-Year Door also features a lot of different mini games, such as a quiz show, a lottery, or the ability to control Bowser in a sides-crolling action sequence. Download Paper Mario The Thousand Year Door for GameCube and play Paper Mario The Thousand Year Door video game on your PC, Mac, Android or iOS device! Download Paper Mario: The Thousand-Year Door pal vipertested ngc torrent from games category on Isohunt. Torrent hash: 944e8f6955b806b379b21bc0f3f57f. Download the Paper Mario The Thousand Year Door (USA) ROM for GameCube. Filename: Paper Mario - The Thousand-Year Door (USA).7z. Works with Android, PC/Windows, and Mac OS X devices. Paper Mario: The Thousand Year Door is a RPG that was created by Intelligent Systems and was released in North America on October 11, 2004. It is the second game in the Paper Mario series (Paper Mario for the N64 and Super Paper Mario for the Wii) and is considered to be the best in the series. Critics have claimed that this game isn't a huge visual upgrade from the first Paper Mario, but they're retarded. Not only does this game look great, but it has aged well due to its interesting artistic style. Commentary will be voiced by Wogturt and I, as well as guests we may find later. Original Archived Let's Play available. GameCube sequel to the unique 2.5D role-playing game for N64. Known as Paper Mario RPG in Japan (the original was called Mario Story), Paper Mario 2 combines turn-based battles with action elements. You select commands from a command ring atop your characters' heads, such as jumping or swinging a hammer, then have to time yourself just right to defend or pull off maximum damage. Throughout their adventure, Mario and friends find help in a few items and places. You can heal your party at an inn and purchase items at a shop, collect coins by defeating enemies, and buy new special abilities in a badge shop. Paper Mario: The Thousand-Year Door also features a lot of different mini games, such as a quiz show, a lottery, or the ability to control Bowser in a sides-crolling action sequence. Does a good job of blending action, role-playing and mini-games into a single experience worth checking out. The plot, like in many of Nintendo's best games, isn't exactly original. You've got an imperiled princess, a collection of shiny stars and one do-gooder Mario there to save the day. Fortunately, the gameplay is considerably more innovative. The first thing you will notice is that everyone is 2D in a 3D sort of way. When Mario walks around he's as flat as his title character, but when he turns, instead of instantly reversing direction, Mario flips over like a piece of paper, temporarily showing his edge. It's a clever bit of detail that adds a nice touch to the look of the game. The backdrop of the game is literally that, it's a stage, complete with homes that have front walls that fall over to let you see the action inside and battles literally take place on a stage. I'm not sure how the whole paper theme got snapped together with the stage theme, but the bizarre mix seems to work. The game itself is an interesting blend of elements. For the most part, you should think of Paper Mario as a role-playing game. You adventure through areas finding sub-plots to complete, new abilities and items to help you on your quest and new characters to join your party ' only all of this done in a very sort of way. You will still find platforms to leap from, hidden areas to breakaway or fly to and creatures to try and avoid or attack. Combat is also an intriguing blend of gameplay systems. When you enter into combat you will go to a new screen that looks an awful lot like a stage complete with an audience. Fighting the bad guys is done by selecting your attack and target, but there is also a timing element that transforms what is typically the weakest part of any RPG into a sort of mini-game. You'll have to time button pushes or joystick moves to hit the enemy and sometimes improve the damage. You can also deflect or lessen attacks by button timing. On top of the action up on stage, you'll have to keep your eye on the audience which will either shout encouragement or throw the occasional item at you. If you're not careful, a hostile audience can actually damage you. A happy one can power you up.
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